Design Education That Works

Our UI/UX program brings together people who actually want to get better. You'll work on real projects with other designers, get honest feedback, and build something worth showing. Classes start September 2025.

Reserve Your Spot
UI design workshop session with collaborative environment
Finnian Byrne, UX designer and program mentor

Finnian Byrne

Tobin Lindqvist, interaction design instructor

Tobin Lindqvist

Design Happens in Groups

Working alone sounds nice until you realize you're stuck with your own perspective. Our sessions put you with other designers who see things differently. And that's when you start catching things you'd normally miss.

Weekly Group Reviews

Every Tuesday and Thursday. You present work, get questions, make it better. Simple but surprisingly effective.

Paired Projects

Real briefs from Taiwan tech companies. You'll work with a partner to solve actual problems they're facing right now.

Open Studio Hours

Drop in Saturdays when you need another set of eyes. Usually 4-6 people show up and things get interesting.

Design Community Access

Join meetups, portfolio nights, and design events happening across Hsinchu and Taipei throughout the year.

See Our Event Schedule

Real Growth Stories

What Happens After The Program

We stay in touch with people who've gone through this. Not everyone becomes a senior designer overnight, but most find their footing within a year or two. Here's how that usually plays out.

Month 1-3

Landing That First Design Role

Most people start applying around week 10 of the program. You've got a decent portfolio by then. Some land offers before graduating, others take a few months. Both paths work fine. The key is having projects that show your thinking process, not just pretty screens.

Month 6-12

Getting Comfortable With The Work

This is when the program really pays off. You're not panicking about basic stuff anymore. You know how to handle feedback, work with developers, defend your decisions. One graduate told us she stopped feeling like an imposter around month 8. That seemed to be a common timeline.

Year 2-3

Growing Into Bigger Projects

By year two, you're usually taking on more complex work. Leading small features, mentoring newer designers, maybe exploring specializations like motion design or design systems. Some people move into product roles. Others go deeper into craft. The foundation you built here still applies to whatever direction you choose.

Program Comparison

How We're Different From Other Options

People often ask what makes this program different from watching YouTube tutorials or joining a bootcamp. Fair question. Here's an honest comparison of what you actually get.

Feature Self-Learning Online Bootcamp Signal-Bond Program
Real Client Projects
Weekly Group Feedback Limited to forum posts In-person sessions
Taiwan Design Community Access
Portfolio Development Support Self-guided Template-based Personalized guidance
Flexible Learning Schedule Rigid deadlines Evening/weekend options
Local Industry Connections Hsinchu/Taipei network