Design Thinking That Actually Works in Practice

Most UI/UX programs teach theory. We start with real Taiwan market challenges and work backward. Our students spend less time on slides and more time solving actual interface problems that local businesses face every day.

Design workspace showing interface prototyping process

How We Think About Teaching Design

Design education shouldn't feel like memorizing textbooks. We built our method around how people actually learn creative skills.

Students collaborating on user research documentation

Research Before Pixels

You can't design without understanding users first. We spend the first weeks teaching observation techniques and interview methods. Students work with real businesses in Hsinchu to gather actual user data.

This isn't busywork. It's how you avoid building interfaces nobody wants. And it's a skill that separates decent designers from ones companies actually hire.

Interface wireframe iterations and feedback session

Fast Iterations Beat Perfect Plans

We don't believe in spending three months on one perfect project. Our students go through 15-20 design cycles in a program. Quick sketches, fast feedback, immediate revision.

This mirrors how actual design teams operate. You learn faster when you fail faster. And you build confidence by seeing improvement happen in real time rather than theoretical discussions.

What Makes This Different

We're not trying to reinvent education. Just focused on what actually helps people become working designers.

Portfolio That Opens Doors

Your final work includes five complete case studies with real client context. Not student projects that look like student projects. These are pieces you can show in actual job interviews without feeling embarrassed.

Taiwan Market Context

Design patterns that work in Silicon Valley don't always translate here. We teach cultural considerations for Taiwan and broader Asian markets. Things like reading patterns, color associations, and interface expectations that differ from Western norms.

Tools You'll Actually Use

Figma, Adobe XD, basic front-end code. We skip the exotic software and focus on industry standards. You spend time mastering tools that appear in job postings, not learning platforms that'll be obsolete next year.

Honest Career Guidance

We can't promise you a job. But we can teach you how to present your work, write case studies that tell a story, and prepare for the kind of interviews Taiwan tech companies actually conduct. That's more valuable than empty placement guarantees.

From Students Who've Been Through It

Portrait of Oskar Virtanen

Oskar Virtanen

Completed Fall 2024 Program

What surprised me most was how much time we spent on research. I thought design was mostly about making things look good. Turns out understanding the problem is 70% of the work. That shift in perspective changed how I approach every project now.

Portrait of Silje Bakke

Silje Bakke

Completed Winter 2024 Program

The iterative process felt chaotic at first. But by the third project, I realized I was designing faster and with more confidence. Getting constant feedback from both instructors and actual users taught me to separate my ego from my work. That's a skill no textbook can give you.